Expert Mode Accessories
|Accessory||Source||Effect||Hardmode||Visible on character?|
|Core of Nature||
100 @ or
|Increases life by 10. If the player doesn't have any bonus life regen, it heals the player for 3 life every second. If the player already has bonus life regen, it increases life regen by 2. Every 3 seconds, the player generates a Mushroom Spore somewhere nearby them, and they constantly generate Spore Sac's spores. When hitting an enemy with a true melee weapon, it has a chance of producing Mushroom Spores. When struck, the player releases bees to attack nearby enemies, and they take reduced damage from lava.|
|When equipped, increases critical hit chance by 6%, defense by 2, life and mana by 20, life regen by 1, mana regen by 2, and lengthens invincibility frames. The player has a 50% chance of not consuming mana and health potions when drinking them.
Grants an effect similar to Celestial Magnet's mana absorption range.
Gives immunity to Electrified and Slow.
When the player takes damage, an Electrosphere will appear near the player, dealing 119-121 to any nearby enemies. Every 12 seconds, it also has a chance of spawning a Electrosphere near the player.
Spawns a Golden Meteorite Head to help the player, that has a 10% chance of spawning fruit that heals for 10 life points when the player picks it up. Stats increase with boss progression, and benefits from minion damage bonuses.
Depending on the key that the player is holding, offers different bonuses.
If the player's music volume is less than 20%, it reduces stats, and if it is more than 40%, it increases stats.
When taking damage, the player can emit music notes in different directions.
|Doctor's Monocle||Obtained from Dr Fetus as Expert loot||Increases critical hit damage by 10%. Any enemy that deals contact damage with the player, 20% of that damage is reflected to the attacker.|
|Flame of the Ice Queen||
|Increases magic damage by 20%, Life and Mana by 20, Defense by 4 and slightly increases movement speed. Any enemies near the player will be inflicted with Frostburn. Increases flight time. When moving, the player will generate snowflakes that deal 60-65 damage to any enemy they strike. Taking damage will make small ice projectiles rain down near the player, dealing 34-39 damage to enemies.|
|Heart of Evil||
|Increases mana by 80, mana regen by 5, and gives a 8% boost to all types of damage. When attacking enemies, it has a 5% chance of inflicting all types of flame debuffs to that enemy. Enemies from Celestial Events deal 20% less damage to the player. 5 Phantasmal Spheres rotate around the player, dealing 100-130 damage to enemies that they come in contact with. This accessory slowly leeches out health of the player.|
|Heart of the Laval Golem||Obtained from the Laval Golem as Expert loot.||Increases defense by 4 and gives a 5% bonus to all types of damage. When the player takes damage, they shoot fireballs that go in a "spiral" pattern, dealing 40-45 damage and setting enemies On Fire!. Gives immunity to lava damage, similarly to the Obsidian Skin Potion, and if the player is in the Underworld their stats are increased slightly.|
|Holographic Boots||Obtained from the Boss Hunter Merchant after the Lunatic Cultist is defeated.||Allows the player to walk on air, as if it is made of blocks. If the player presses the JUMP key, they can walk on blocks that were above them.|
|Increases Life Regen by 2, damage reduction by 7%, and life and mana by 40. Every 5 seconds, the player gains 5 health and 20 mana.
Gives a 3% boost to Ranged, Minion and Thrower damage. 2% to Melee, and 4% to Magic damage. These bonuses increase the closer the player is to dying, up to a maximum of 35% bonus to each type of damage.
The player has a chance of spawning Soul Hearts when killing enemies, collectibles that heal for 10 health.
If the player stays in place for 2 seconds, they will summon a sentry minion that shoots darts and fire. The sentry uses the first type of dart it finds in the player's inventory, and won't consume it.
Gives immunity to all (Except for Explosives) Underground and Jungle Temple Traps. Slimes don't deal damage to the player, and the player is immune to fall damage and fire blocks. When the player takes damage, stars fall off the sky, dealing 26-34 damage to enemies that they come in contact with.
The Mechanic NPC is stronger, dealing 197-240 damage with her Wrench.
The player won't consume Wires.
|Mini Tesla Coil||Obtained from SATLA-001 as Expert Loot||When the player is moving, they will "charge" the Tesla Coil. After some time of moving, the player will inflict Charged to nearby enemies, making them shoot projectiles towards nearby enemies that do 17-22 damage. If the player takes damage, they will shoot the Charged projectiles, and they will need to move again to inflict Charged to enemies.|
|Rune of Fehu||Obtained from the Politician Slime as Expert Loot||Increases critical chance by 6%. Grants immunity to the Midas debuff. When the player takes damage, coins will fall from above the player's screen, inflicting 28-34 damage to enemies they strike. The player's attacks have a chance of inflicting Midas, and when a enemy is inflicted with said debuff, the player will deal 5% more damage to that enemy.|
|Rune of Ingwaz||Obtained from the Ancient Trio as Expert loot||When the player dies, it will revive the player and restore 10% of their health, with a 5 minute cooldown. When killing an enemy, the "excess" damage, as in, damage that was bigger than the enemy's left health, will be added to the player's next attack. The damage is capped at two times the damage of the weapon, and will reset when it hits the cap.|
|Severed head of Cultist||Obtained from the Spirit of Fun as Expert loot||Increases Magic Damage and Flight Time by 10%, and Mana by 20. Bosses have a 10% chance of dropping an extra loot bag. The Lunatic Cultist's body will appear and follow the player, aiding them in combat. It will shoot projectiles from the following weapons: Shadowbeam Staff, Inferno Fork, Magnet Sphere and Spectre Staff.|
10 @ /
|Increases life and mana by 80. Shops have lower prices, enemies drop more coins and increases coin pickup range. Gives the player master yoyo skills. Greatly increases life regen when not moving, and reduces the cooldown of healing potions.|