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The Grips of Chaos
Grips of Chaos (Ancients Awakened)
Statistics
TypeBoss
AI TypeGrips of Chaos AI
Damage30-32 48-51
Max LifeMire Grip
1,400 / 1,680
Inferno Grip
1,600 / 1,920
Defense15-20
KB Resist100%
Inflicts debuffOn Fire!On Fire! 100% chance
Debuff duration8 seconds
Debuff tooltipSlowly losing life
Inflicts debuffPoisonedPoisoned 100% chance
Debuff duration8 seconds
Debuff tooltipSlowly losing life
Drops
Grips of Chaos Map (Ancients Awakened)
Map Icon

"The sound of scraping against the ground can be heard nearby..."
The Grips of Chaos are a Pre-Hardmode boss duo. They're one of the earliest bosses in the mod, being at the same tier as the Eye of Cthulhu. They are two hand-like bosses themed after The Inferno (the right facing hand) and The Mire (the left facing hand).

Spawn

The Grips of Chaos spawns either randomly at night, likely using the same requirements as the Eye of Cthulhu, with the message "The sound of scraping against the ground can be heard nearby..." or by the player using the Curious Looking Claw or the Interesting Looking Claw during the Night.

Behavior

Once they are summoned, Grips of Chaos will fight as a pair. After spawning at the top of the screen, the Inferno-themed hand will position itself to the left of the player, and the Mire-themed hand will position itself to the right of the player. They will attempt to stay in that position relative to the player through the fight, only getting out of said position to charge at the player.

Attacks

  • They will spawn Dragon Claws and Hydra Claws during the battle. These versions are much stronger, having higher attack, HP, and Defense. The Dragon Claw will charge at the player, and the Hydra Claw will follow the player. they will spawn directly on their respective boss, and will continue their attack patterns until they are defeated.
  • They will move their vertical height above the player's while still maintaining a steady horizontal position before charging at the player. After this they will attempt to go back to their respective position relative to the player. They don't move much faster than the player, so they will have difficulty catching up. While catching up, they will try not to touch the player until their next charge.
  • If a Grip contacts a player during their charge, they will grab them, dealing constant damage before throwing them in a random direction.
  • Both the Minions and the Grips can inflict On Fire! and Poisoned Debuff on hit.

Summons

Icon Name Conditions
Dragon Claw (Ancients Awakened) Dragon Claws Always until there are four
Hydra Claw (Ancients Awakened) Hydra Claws Always until there are four

Notes

  • Each grip spawns at max 4 Dragon or Hydra claws.

Tips

  • Since the Grips tend to stay far away from the Player, it's advised to use ranged weapons against them. Unlike the eye of Cthulhu’s servants the grips summons are very tanky so try to stay away otherwise you will be stunlocked

Trivia

  • The Grips of Chaos' theme is Twin Terror, which was composed by the artist SpectralAves.
    • It uses a motif from the original theme known as Claws of Catastrophe that was composed by the artist Turquoise.
  • This boss was created as an early-game way to obtain Incinerite and Abyssium Bars, the Chaos biomes alternates to Demonite and Crimtane Bars.
  • This style of the boss was created after a poll between an "Eye of Chaos" boss and a "Claw-Like" boss.
  • This boss was inspired by Master Hand and Crazy Hand from the Super Smash Bros. Series.
  • The Grips of Chaos have been completely overhauled in the official remake.
    • They will be demoted to a pre-Eye of Cthulhu miniboss with similar attack pattern in Awakened Light.
Characters: Madness Slime (Ancients Awakened) Pre-Hardmode Enemies • Elder Dragon (Ancients Awakened) Hardmode Enemies • Null (Ancients Awakened) Post-Moon Lord Enemies • Rajah Rabbit (Ancients Awakened) Bosses • Lovecraftian (Ancients Awakened) Friendly NPCs
 
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