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The attributes interface. Shows current Level, HP, MP, Strength, Intelligence, Dexterity, Spirit, Agility, Vitality, Total EXP, and remaining EXP needed to level up.

Attributes are the determining factor in an entity's overall power. The higher these numbers, the stronger they are.

The current formula for the damage and defense multipliers are: 0.5 + (Attribute * (0.04 / (1 + Attribute / 250f)))0.85

Stamina[edit | edit source]

Stamina effects the character's life points. 1 point of stamina equals about 1% of base life.
Stamina starts at 62 at level 1.

Mana[edit | edit source]

Everyone knows what Mana Points are but if you dont know what Mana Points are used for they are used for spells for example water bolt.They are used for every single weapon that deal magic damage .
Mana starts at 25% at level 1.

Strength[edit | edit source]

Strength effects melee weapon damage.
Starts at 2 at level 1.

Agility[edit | edit source]

Agility effects throwing weapon damage.
Starts at 2 at level 1.

Dexterity[edit | edit source]

Dexterity effects ranged weapon damage.
Starts at 2 at level 1.

Intelligence[edit | edit source]

Intelligence effects magic weapon damage.
Starts at 2 at level 1.

Spirit[edit | edit source]

Spirit effects summon weapon damage.
Starts at 2 at level 1.

Resistance[edit | edit source]

Resistance effects defense and also reduces damage.
Starts at 2 at level 1.

Armor[edit | edit source]

Armor is the base defense from equipment. Resistance uses this attribute to calculate defense.

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