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{{mod sub-page}} {{Quotation|The [[Bismuth Mod/Consul|Consul]]|You came, you saw, you completed the quest!}} [[File:Quest - The Beginning of an Adventure (Bismuth Mod).png|right|thumb|An example of the Quest Log in the Adventurer's Book]] Quests are tasks that can be given out by certain [[Bismuth Mod/Town NPCs|NPCs]] as the player progresses through the mod. One can distinguish quest-available NPCs by judging the symbol above their head. If there is an exclamation mark [[File:Available_Quest_(Bismuth).png]] present, it means that a quest is available. Upon speaking to the NPC, the player is given the choice to select the "quest" dialogue option, at which point the new quest will be added to their [[Bismuth Mod/Adventurer's Book|Adventurer's Book]]. Quests can be temporarily ignored by selecting "close." If a quest for a certain NPC is active, a question mark [[File:Active Quest (Bismuth).png]] is instead present and will remain there until the quest is marked as complete, afterwards no symbol will be present until the next quest is available. Certain quests provide two choices as seen in the Adventurer's Book or in the active dialogue box, each with a different outcome. Once an option is chosen, it cannot be undone. Bismuth Mod currently adds 15 quests for the player to complete. ==List of Quests== {| class="fandom-table" |+ Quest List !Title !Subtitle !From NPC !Quest Log !Stages |- | The Beginning of an Adventure |Get start equipment |[[File:Consul (Bismuth Mod).png]] [[Bismuth Mod/Consul|Consul]] |''"Curiously, the last thing I remember - me talking to a guy in a white robe, almost as if I hadn't existed before then. If I remember correctly, his name is (Consul Name), and the place I found myself in - [[Bismuth Mod/Imperial City|Imperial City]]. It's pretty good here, mostly due to it's the safest place in these lands. Looks like (Consul Name) is the leader. He told me to meet the commander and pick up my equipment. I should follow his advice, however, first I must decide which fighting style suits me the most and use class engraving."'' (If "No, thanks (non-RPG gameplay)" is selected:) ''"Curiously, the last thing I remember - me talking to a guy in a white robe, almost as if I hadn’t existed before then. If I remember correctly, his name is (Consul Name), and the place I found myself in - Imperial city. Right from the start, this guy expects me to follow his orders, I don’t think so! I refused his offer of equipment - he should find someone else to toy with!"'' | *Choose your class *Take start equipment from commander |- |Searching the Secrets |Help witch get an ancient tome |[[File:SwampWitch_(Bismuth).png]] [[Bitmuth Mod/Swamp Witch|Swamp Witch]] |''"These swamps are a rotten place. Poisonous marshes and their residents are not the best that’s happened to me. Oddly enough, even in godforsaken outskirts like these there still are some signs of civilisation. In the middle of the swamp I found a guy housing a witch. She told me a tale of a treasure, hidden somewhere deep inside the moor, and told me to bring her a time, that could help recover it. Not going to lie, she looks suspicious but I think it’s worth the risk. The time is stored somewhere in the desert city – I should begin my search there."'' (Upon completion:) ''"I succeeded in recovering the tome the swamp hag asked of me. Now, I must wait while she's busy deciphering it."'' | *Find the book in the [[Bismuth Mod/Desert City|desert town]] |- |Mystery of Swamp |Determine the Fate of Mysterious Stone |[[File:SwampWitch_(Bismuth).png]] [[Bitmuth Mod/Swamp Witch|Swamp Witch]] |''"At last, the witch is done deciphering the tome. I should read the result, before setting off to get the artifact, lest the ancient curse kill me. The hag's obviously hiding the true power of this relic - One of the pages state that with it, I could attain the powers of the water folk - For that, I should charge the stone at an altar in a temple somewhere on the seabed. Now I must decide how to act - Take it for myselt or keep my promise."'' | *Bring [[Bismuth Mod/Gaemire|Gaermire]] to Witch OR *Keep it |- |Maze Treasure |Help wanderer to return home |[[File:Strange Oldman (Bismuth Mod).png]] [[Bismuth Mod/Strange Oldman|Strange Oldman]] |''"And here I thought nothing could be worse than losing your memories only to find yourself in a foreign city, today’s meeting showed me otherwise. Searching for ore underground, I heard a plea for help. Behind the rubble, I found an old man, who, by the looks of it, had been living here for a while. He told me that the door further down the corridor is an entrance to a labyrinth. Somewhere inside is a magic stone that could help him return home. He gave me a key to said door. Now it’s time to free him, as well as check out the goods kept inside."'' (After stage 1:) ''"I succeeded in recovering the man's stone. Turned out, it was a teleporting device, immediately bringing the owner to the Imperial city. The old man told me to come by, in case I want a reward for my efforts."'' | *Bring magic stone to oldman *Get reward |- |Goblin Slayer |Get powerful weapon against goblins |[[File:Dwarf Blacksmith (Bismuth Mod).png]] [[Bismuth Mod/Dwarf Blacksmith|Dwarf Blacksmith]] |''"The goblins turned out to be a tough bunch, it’s clear I need something more effective against these beasts. (Dwarven Blacksmith Name) told me that with the right blueprint, I could forge a weapon specifically for that purpose. From his words, the scroll is in (Goblin Tinkerer Name)'s – our goblin tinkerer's possession. Ironic."'' | *Buy sword blueprint from goblin tinkerer *Wait for new sword |- |At the call of the horn |Help blacksmith to create battle horn |[[File:Dwarf Blacksmith (Bismuth Mod).png]] [[Bismuth Mod/Dwarf Blacksmith|Dwarf Blacksmith]] |''""Today I again spoke to (Dwarven Blacksmith Name) – he told me of a labyrinth somewhere beneath the city, deep inside of which is a Minotaur. The blacksmith is interested only in its horn, out of which he could make a musical instrument, therefore, the rest of the treasure is mine. I should take some time to prepare before battling the beast."'' | *Bring minotaur horn to blacksmith |- |Undead's armor |Bring armor plates to blacksmith |[[File:Dwarf Blacksmith (Bismuth Mod).png]] [[Bismuth Mod/Dwarf Blacksmith|Dwarf Blacksmith]] |''"Now that I actually think about it, I've never met a gnome besides (Dwarven Blacksmith Name). His tale of a once great dwarf civilisation explains everything. Perhaps he pities his fallen comrades, but their fate is not of much importance to me. On the other hand, (Dwarven Blacksmith Name) is willing to pay for their breastplates, so I must now assume the role of an undead Hunter, if I want some of those dwarven coins."'' | *Bring remains of dwarven armor |- |Gravedigger |Choose, which side you are on... |[[File:Priest (Bismuth).png]] [[Bismuth Mod/Priest|Priest]] |''"Last night I spoke to (Priest Name) - this place's priest. He is obviously more than he lets on. I was told to recover remains from a warrior's grave somewhere beside the ocean on the side of the jungle, and bring them for a ritual. Necromancy is forbidden here on pain of death, however, (Priest name) promised me a "weapon of unseen power" and promised a bitter end should I betray him. Now I must decide, do I reveal his schemes to the consul or break the law to get that weapon?"'' | *Dig tombstone OR *Report to leader |- |New priest |Persuade leader to approve a new priest |[[File:Strange Oldman (Bismuth Mod).png]] [[Bismuth Mod/Strange Oldman|Strange Oldman]] |''"The old man I freed from the labyrinth told md, that he once dabbled in theology and knows that {0} – the necromancer, escaped. He wants to take his place and asked me to speak to {1} on the matter. I don’t see a reason to refuse him."'' | *Talk to leader about priest job |- |Immortality in a bottle |Bring components for potion to alchemist |[[File:Alchemist (Bismuth Mod).png]] [[Bismuth Mod/Alchemist|Alchemist]] |''"Finally, (Alchemist Name) asked me for something interesting. He told me of work-in-progress potion, that should make the user invincible for a short period of time. To create it he needs fern flowers, the spores of which I can find in the swamp. I should plant those spores in a pot and wait for them to bloom."'' | *Bring fern flowers to alchemist *Choose dayblooms *Bring dayblooms to alchemist OR *Choose deathweed |- |The greatest alchemist |Get the most powerful artefact |[[File:Alchemist (Bismuth Mod).png]] [[Bismuth Mod/Alchemist|Alchemist]] |''"Looks like (Alchemist Name) is satisfied with my help, and that’s why he told me of the true philosopher's stone – an artefact that helps the used escape death's grasp. It's a family relic of (Alchemist Name)'s, the issue is it has to be charged to work. And the only way to do that is to use aether – a substance, the recipe of which is described in Tabula Smaragdina – an ancient alchemical tract. The shards of said tract are kept in caskets scattered all over the world, the only way to find those is to use Quicksilver mirrors. I should bring the Tabula to (Alchemist Name) once it’s assembled."'' | *Make Tabula from parts *Wait for translation |- |Feed the World |Gain the trust of Beggar |[[File:Beggar (Bismuth).png]] [[Bismuth Mod/Beggar|Beggar]] |''"There's a wide assortment of people in here. Take (Beggar Name), the local crazy gambler living in a tent near the smithy. He asked me to bring some food. The task's not rocket science, and he has some useful info to boot, so I probably should fulfill his request."'' | *Bring food to beggar |- |Art connoisseur |Make a present for leader |[[File:Alchemist (Bismuth Mod).png]] [[Bismuth Mod/Alchemist|Alchemist]] |''"(Alchemist Name) – is this place’s alchemist. The man is a big enthusiast, and not only in the field of potion-making, so I was not surprised, when he asked me to help him make a gift for the consul's anniversary. (Alchemist Name) wants to present him with a rare picture, found in the shrine of the Sun God Helios. It should be somewhere in the skies above the city."'' | *Bring picture to alchemist |- |Important Report |Deliver documents to commander |[[File:Imperian Commander (Bismuth).png]] [[Bismuth Mod/Imperian Commander|Imperian Commander]] |''"The commander tasked me with an important mission - check the situation in the vicinity of a forsaken fort. His intel tells that the scout previously sent to those lands disappeared without a trace, and his report is of utmost importance to the city. I must find the castle and recover the document."'' | *Find scout *Bring report to commander |}
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