For a class guide for the Clicker Class including setups, see Guide:Clicker.
The Clicker class is a new class added in the Clicker Class mod. Much like clicker games, the Clicker's weapons and equipment focus on letting the player deal click damage onto enemies by directly clicking them. Additionally, clicking enough times grants a special clicker effect based on the weapon used. Notably, all Clickers by default have a use time of 1 and no auto-use, meaning the player's damage output directly correlates to how quickly they can repeatedly press the attack button.
The class is generally developed for a vanilla playthrough, featuring 44 weapons, 4 armor sets, and 12 accessories. Additionally, there are 6 weapon modifiers and 1 accessory modifier that affects clicker attributes.
The Clicker's weapons hit with a specific damage type called click damage. Accessories and armor can be used to augment click damage output, and generic 'damage' buffs, such as the one from the Avenger Emblem, still increase the Clicker's damage.
Demonstration of clicking out of the radius, in the radius, and with an obstructed line of sight.
With the exception of the Spectre Clicker, all clickers have a radius which they can be successfully used in, indicated by a colored ring around the player. The following two conditions must be satisfied when clicking for the attack to properly initiate:
The cursor is within the radius ring.
There are no tiles between the cursor and the player to obstruct the line of sight.
If the above conditions are satisfied, then the ring will be opaque, indicating that the player's clicks will be successful; otherwise, it will be translucent.
By default, the radius is around 6 blocks, but can be increased with certain equipment such as the Mouse Pad. Additionally, each clicker has an associated radius multiplier, increasing or decreasing their default range. The Spectre Clicker, instead of a clicker radius, is instead freely able to click at any point visible on the screen, including through tiles.
With the exception of the Wooden Clicker, all clickers have a special effect that triggers upon using the clicker enough times, regardless of whether the click deals damage or not. The amount of clicks needed to trigger the clicker effect can be decreased with certain equipment such as the Soda.
All clickers' attacks and clicker effects, when damaging an enemy, have their damage increased using the formula: damage = (int)(damage + (target.defense / 2)). As enemy attack reduction is a consistent amount set to 50% of their defense value, regardless of difficulty mode , this effectively allows clickers to ignore all enemy defense to deal constant damage, regardless of target.
All clickers by default have a use time of 1, but do not have auto-use, meaning that the damage potential of clickers are directly correlated to the speed which the player is able to repeatedly press the attack button. Certain equipment or effects can grant auto-use to clickers, but also increases all clickers' use times, potentially reducing potential damage output as opposed to manually clicking.
While equipped, cookies will periodically spawn within your clicker radius. Click the cookie to gain bonus clicker damage, radius, and life regeneration. Gain up to 15% clicker damage based on your amount of clicks within a second. Every 15 clicks releases a burst of damaging chocolate.
Increases click damage by 10%. Increases your base click radius by 50%. Reduces the amount of clicks required for a click effect by 20%. Your clicks produce a burst of mechanical light, while accessory is visible. Pressing the Clicker Accessory key will toggle auto click on all Clickers. While auto click is enabled, click rates are decreased.
While equipped, cookies will periodically spawn within your clicker radius. Click the cookie to gain bonus clicker damage, radius, and life regeneration. Gain up to 15% clicker damage based on your amount of clicks within a second.
This page was last edited on 28 October 2020, at 07:15.
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