Summons a fireball that, when an enemy is near, homes in on them Once a fireball hits an enemy, it explodes and must be resummoned You may summon as many fireballs at once as you have minion slots
The Fireball Staff is a craftable pre-Hardmodesummon weapon. When used, it summons fireballs that orbit the player and seek out nearby targets, exploding and inflicting the On Fire!debuff on any enemy hit; fireballs do not persist after they explode and must be re-summoned. Unlike most other summon weapons, the minions summoned by the Fireball Staff do not grant a buff when they exist. The number of fireballs that may be summoned at once is equivalent to the number of minion slots the player possesses.
Its best modifier is Mythical, due to its unique nature causing all of the bonuses from the modifier to affect the weapon positively.
Treat the weapon as a magic weapon that deals summon damage more than anything; its unique nature and the ability to summon multiple fireballs even after they've exploded makes this a suitable option to use alongside other more consistent summons if the user particularly desires extra damage per second.
History[ | ]
1.0.0.5: Fireball cap is now equivalent to the number of minion slots the player possesses, rather than being a static cap of 3.