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Synergies are a mechanic introduced in Entropy's Edge where some items will produce a unique effect when used at the same time.

There currently exist a total of 5 synergies in the game.

List of Synergies[edit | edit source]

Name Items Effect
Feral Competence
Feral Claws.pngFeral Claws + Jungle Shirt.pngJungle armor
Grants 10% increased damage and attack speed for magic weapons
First Degree
Magma Stone.pngMagma Stone + Molten Breastplate (Entropy's Edge).pngMolten armor
True melee attacks inflict Shadowflame instead of On Fire!
Marksman's Medullary (Entropy's Edge).pngMarksman's Medullary + Necro Breastplate.pngNecro armor
Marksman's Medullary always fires its bone arrows regardless of selected ammunition
Chlorophyte Shotbow (Entropy's Edge).pngChlorophyte Shotbow + Chlorophyte Helmet (Entropy's Edge).pngChlorophyte armor (Helmet)
Chlorophyte Shotbow only fires one arrow, always consumes arrows, and converts all fired arrows to Chlorophyte Arrows
These arrows leave behind a trail of damaging spore clouds and can bounce or hit enemies an additional time
Sun God
Sun Stone.pngSun Stone + Chlorophyte Plate Mail (Entropy's Edge).pngChlorophyte armor
All bonuses involving sunlight/daytime work all the time

Trivia[edit | edit source]

History[edit | edit source]

  • Fixed a bug that caused Feral Competence and Marromarksman to not trigger, effectively adding them to the game.
  • Introduced.