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Synergies are a mechanic introduced in Entropy's Edge where some items will produce a unique effect when used at the same time.

There currently exist a total of 5 synergies in the game.

List of Synergies

Name Items Effect
Feral Competence
Feral ClawsFeral Claws + Jungle armorJungle armor
Grants 10% increased damage and attack speed for magic weapons
First Degree
Magma StoneMagma Stone + Entropy's Edge/Molten armorMolten armor
True melee attacks inflict Shadowflame instead of On Fire!
Marromarksman
Entropy's Edge/Marksman's MedullaryMarksman's Medullary + Necro armorNecro armor
Marksman's Medullary always fires its bone arrows regardless of selected ammunition
Sporeterization
Entropy's Edge/Chlorophyte ShotbowChlorophyte Shotbow + Entropy's Edge/Chlorophyte armorChlorophyte armor (Helmet)
Chlorophyte Shotbow only fires one arrow, always consumes arrows, and converts all fired arrows to Chlorophyte Arrows
These arrows leave behind a trail of damaging spore clouds and can bounce or hit enemies an additional time
Sun God
Sun StoneSun Stone + Entropy's Edge/Chlorophyte armorChlorophyte armor
All bonuses involving sunlight/daytime work all the time

Trivia

History

  • 1.0.0.4: Fixed a bug that caused Feral Competence and Marromarksman to not trigger, effectively adding them to the game.
  • 1.0.0.0: Introduced.
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