Fargo's Soul Mod v1.1.0 served to improve parts of Eternity Mode, support Thorium Mod's 18.104.22.168 update, as well as various other improvements and balance.
All Enchantments now have custom tooltip colors.
Updated recipes for:
Boreal Wood Enchantment, Forbidden Enchantment, Miner Enchantment, Palm Wood Enchantment With Thorium: Dark Artist Enchantment, Frost Enchantment, Hallowed Enchantment, Jungle Enchantment, Palladium Enchantment, Shadow Enchantment, Spider Enchantment,
Adamantite Enchantment effect no longer multiply boss-spawning projectiles from Mutant Mod.
Bee Enchantment's effect now works with Wasp projectiles as well.
Boreal Wood Enchantment can no longer spam snowballs.
Gold Enchantment duration increased and cooldown decreased.
Smoke Bomb hotkey now consumes Smoke Bombs from the player's inventory, and cannot be used while attacking.
Orichalcum Enchantment now has its own custom fireballs and they deal 25 damage instead of 10 Fixed
Orichalcum Enchantment spawning more fireballs than intended.
Palm Wood Enchantment palm tree sentry now deals summon damage, and no longer disappears when another sentry is placed after it.
Platinum Enchantment's effect now counts for multiple kills for enemy banners, and no longer drops multiple banners whenever the effect activates.
Spider Enchantment and Tin Enchantment effects now synergy.
Tungsten Enchantment effect no longer affects traps, yoyos, or the Arkhalis.
Valhalla Knight Enchantment effect now works for all damage types, but is less effective for projectiles. Valhalla Knockback in general is weaker now. Copper Enchantment lightning no longer deals damage for tick.
Fixed all Thorium compatibility issues including projectiles dealing no damage, some accessories freezing, and recipes being incomplete.
Renamed: "Balladeer Enchantment" to
Shooting Star Enchantment, "Conductor Enchantment" to Maestro Enchantment Updated recipes for:
Berserker Enchantment, Bronze Enchantment, Conduit Enchantment, Cryo-Magus Enchantment, Cyber Punk Enchantment, Darksteel Enchantment, Demon Blood Enchantment, Depth Diver Enchantment, Dread Enchantment, Folv's Ancient Enchantment, Granite Enchantment, Harbinger Enchantment, Life Bloom Enchantment, Maestro Enchantment, Noble Enchantment, Ornate Enchantment, Rhapsodist Enchantment, Terrarium Enchantment
Crier Enchantment effect updated: Your symphonic empowerments will last an additional 3 seconds.
Marching Band Enchantment effect updated: While in combat, a rainbow of damaging symphonic symbols will follow your movement and stun enemies.
Noble Enchantment effect updated: Inspiration notes that drop are twice as potent and increase your symphonic damage briefly.
Steel Enchantment no longer displays the Shield of Cthulhu while equipped. The Gravity Control toggle now toggles the Valadium effect as well
Fixed all Calamity compatibility issues including freezing with accessories and some effects not working
Updated sprites for:
Aerospec Enchantment, Astral Enchantment, Ataxia Enchantment, Auric Tesla Enchantment, Bloodflare Enchantment, Daedalus Enchantment, Demonshade Enchantment, God Slayer Enchantment, Mollusk Enchantment, Omega Blue Enchantment, Reaver Enchantment, Silva Enchantment, Statigel Enchantment, Tarragon Enchantment, Victide Enchantment, Wulfrum Enchantment, Xeroc Enchantment Added toggle for Fabled Turtle Shell effect
Fall damage always inflicts Dazed for 2 seconds
Falling Dazed is now prevented with fall damage immunity
Fixed vanity wings giving immunity to falling Dazed
Mutant Statue now generates near the player's spawn in newly-created worlds. Breaking Shadow Orb immediately triggers Goblin Invasion if possible and haven't beat Goblins.
Breaking an Altar immediately triggers Pirate Invasion if possible and haven't beat Pirates.
All debuff inflictions are now always for the same amount of time, no more randomness
Reduced stun lock by only allowing enemies to inflict stunning debuffs every other hit
Lethargic only lowers attack speed by 25% instead of 50%
Lethargic can affect enemies and reduces their movement speed by 25%
Antisocial now forcibly kills all minions and sentries
Hallowed Flipped can be cleared at nurse
Enemies in The Underworld are ignited, native enemies are immune
Enemies in Space are suffocated, native enemies are immune
Enemies in biome waters are affected, water enemies are immune
Cacti now deal 20 damage (40 when in spreading biome)
Jungle water only inflicts Poisoned (no more Venom in Hard Mode)
Removed Frostburn and it takes longer to Freeze in Snow water
Removed Desert, Dungeon, Marble, and Granite water debuffs
Removed Shadowflame in The Underworld lava
Removed lightning in rain
Removed hostile Falling Stars
Removed all instances of enemies spreading Corruption, Crimson, or Hallow
Demon Eyes flash before dashing and shouldn't go through walls
Beetles no longer have auras of Lethargic
Salamander’s stealth has been reduced
Reduced Medusa’s spawn rate in pre Hard Mode
Demons shoot 6-ways instead of 8-ways, and it’s no longer random
Dark Caster’s attacks no longer inflict Flipped
Giant Flying Fox no longer inflicts Mutant Nibble
Vampire no longer inflict Darkness
Reaper no longer inflicts Rotting
Basilisks no longer inflict Poison or Venom
Clowns inflict Hexed for less time and Fused for more
Harpies no longer inflict Clipped Wings on touch
Harpy feathers always inflict Clipped Wings and for longer
All Celestial Pillars take zero damage unless you are within a specific distance
Nymphs have a maximum distance at which they will use their heart attack
Crimeras and Eaters of Souls no longer slow down when in front of platforms or intangible objects
Eater of Souls no longer try to attack from within walls
Face Monster aura range reduced
Nerfed Flying Dutchman to only fire bullets every few seconds
Pumpking no longer inflicts Slow
Splinterling drops no loot until Plantera is defeated
Evil critters spawn less frequently until Eye of Cthulhu is defeated
Lihzahrds only produce one spiky ball on death
Frost Legion mobs no longer spawn naturally
Umbrella Slimes inflict Wet
Ice Slime inflicts Slimed/Frostburn
Jungle Slime inflicts Slimed/Poisoned
Spiked Jungle Slime no longer inflicts Venom
Fixed Present Slimes not inflicting Slimed
Fixed Red Devil tridents not inflicting Marked for Death
Fixed Illuminant Bats not also inflicting Feral Bite always
Illuminant Bat clones now have reduced HP
Fixed Goblin Scout not inflicting Living Wasteland in hardmode
All Zombies can break doors
Mushroom biome enemies drop 1-5 Glowing Mushrooms, 20% chance to drop Mushroom Grass Seeds
Moth dust inflicts 5 debuffs per hit and no longer inflicts debuffs per tick
Demon has a 2% chance to drop Blindfold
Piranha has a 2% chance to drop Adhesive Bandage
Derpling has a 2% chance to drop Trifold Map
Dark Mage drops 5 Defender Medals
Ogre drops 10 Defender Medals
Reduced Water Bolt drop rate to 2%
Reduced Nymph's Perfume drop rate to 10%
Reduced Mystic Skull drop rate to 10%
All bosses will prevent other bosses from naturally spawning, except during a blood moon.
potion drops from bosses. Bosses drop more crates.
Eye of Cthulhu drops Wooden Crates.
Golem and Betsy drop Golden Crates.
King Slime King Slime will only stun you while moving
King Slme no longer inflicts Clipped Wings
King Slime enrage text now appears correctly in single player
King Slime's enraged stats have been reduced severely
Eye of Cthulhu Reduced Eye of Cthulhu's scythe speed slightly
Slightly adjusted scythe trail
Servants/scythes now inflict brief Obstructed/Berserked instead of previous debuffs
Teleport is slower and emits dust, but Eye of Cthulhu is now invulnerable during teleport
Brain of Cthulhu Brain of Cthulhu and creepers no linger inflict Feral Bite
Brain and clone will NEVER telefrag you ever
Brain/Creeper/clone now do Poisoned, Darkness, Bleeding, Slow, Weak, Broken armor on hit instead of maso debuffs
Queen Bee Nerfed Royal Subject speed
Replaced Venom in the Queen Bee fight with Infested and reduced duration
Queen Bee no longer spawns bees while Royal Subjects are alive
Skeletron Nerfed skull projectile Cursed duration but increased chance
Throws Skeletons when spinning
Wall of Flesh Being hit by a Hungry no longer spawns Wall of Flesh
Reduced Wall of Flesh's maximum speed, no longer accelerates drastically at critical life
Wall of Flesh eyes always shoot deathrays
Wall of Flesh has a new p2 where it alternates between spewing ichor down the arena and firing jets of cursed inferno back up the arena
The Twins Removed Retinazer's phase 3 speed buff
Phase 3 Spazmatism shoots cursed fireballs much more aggressively and accurately
Phase 3 Spazmatism's charging flamethrower damage buffed to match contact damage, but nerfed range slightly
When both are in phase 3:
Spazmatism always dashes while Retinazer is in normal AI
Spazmatism always breathes fire while Retinazer is deathray spinning
Skeletron Prime Won't shoot rockets while spinning in phase 2
Second set of limbs always attacks by swiping at you diagonally
Main limbs will stretch out and spin when Prime spins in phase 2
Mutant (boss) Will turn back into town NPC if player dies to him
Nuke safespot has a cosmetic ritual around it
Nerfed Mutant Fang duration from 5s to 3s
Has pink afterimage in phase 2
Attempted to fix crystal leaf attack not spawning sometimes
Rotates his laser in the opposite direction if the player gets behind it during his last stand
The following toggles are also allowed in phase 2: