1.1.1

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Fargo's Mod/1.1.1
Eurus Socks (Fargo's Mod).png
“Eurus Stockings”
Release date December 23, 2019
Version chronology
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1.1.0 1.1.1 1.2.0
Fargo's Mod/Version history

Fargo's Soul Mod v1.1.1 served to add several new Enchantments and update many older ones, including separating vanilla and Thorium Enchantments. Additionally, the update further rebalanced Eternity Mode and the mod configuration toggles, and fixed various bugs.

Additions[edit | edit source]

Enchantment Accessories[edit | edit source]

Other Additions[edit | edit source]

Changes[edit | edit source]

Enchantment Accessories[edit | edit source]

Vanilla[edit | edit source]

Thorium[edit | edit source]

Calamity[edit | edit source]

Shadows of Abaddon[edit | edit source]

  • Added custom tooltip colors to all Shadows of Abbadon Enchantments.

Force Accessories[edit | edit source]

Vanilla[edit | edit source]

Thorium[edit | edit source]

Calamity[edit | edit source]

Soul Accessories[edit | edit source]

Vanilla[edit | edit source]

Thorium[edit | edit source]

Other Changes[edit | edit source]

Eternity Mode Changes[edit | edit source]

General Changes[edit | edit source]

  • The Deviantt's gifts now include the Eurus Socks and no longer Hermes Boots.
  • Goblins only forced on 2+ orbs broken
  • Pirates only forced on 4+ altars broken
  • Defeating goblins for the first time will force a meteor drop and spawn Abominationn
  • All mobs drop 40% more coins (this stacks with Expert's x2.5, total x3.5)
  • Lethargic now causes enemies to move and attack slower when applied
  • Nerfed boss crate drops to 5 (was 5-9)
  • On Fire wears off faster when in the rain
  • Reduced Volatile Energy drop amounts
  • Biome cacti now inflict a corresponding debuff instead of Poisoned
    • Hallow cactus inflicts Confused
    • Corrupt cactus inflicts Cursed Inferno
    • Crimson cactus inflicts Ichor
  • Fixed Midas not working in multiplayer
  • Nerfed various enemy and boss spawn rates
  • Antisocial makes summons do no damage

Enemies[edit | edit source]

  • Jellyfish aura won't display outside liquids
  • Goblins fall through floor when everyone is dead to minimize spawn camping
  • Hornets do not go through walls if they have line of sight to the player (prevents knockback from causing them to fly far away)
  • Hardmode enemies that spawn pre-hardmode have half their regular max life and no defense
  • Clown drops 1-10 Happy Grenade items when defeated
  • Mimics drop 75% less money.
  • Biome Mimics enrage on the surface by spitting coins
  • Rainbow Slime spikes ignore walls
  • Fungus spores have shorter invulnerability on spawn
  • Reduced velocity of fungus spores created by killing mushroom enemies
  • Fixed Fungi Bulbs not exploding into spores on death
  • Nerfed Elf Archer arrow velocity
  • Jungle Temple's Spike Balls/Flaming Wheels selfdestruct 30 seconds after spawning
  • Selenians will not dash again if hit when very close to you
  • Red Devils inflict Darkness
  • Red Devils drop Blindfold at 2% rate
  • Ice Golem drops Blizzard in a Bottle at 5% rate
  • Wyvern drops Cloud in a Bottle at 5% rate
  • Sand Elemental drops Sandstorm in a Bottle at 5% rate
  • Flying Dutchman drops Coin Gun and Lucky Coin at 1% rate each
  • Increased Present/Goodie Bag drops to 1-5
  • Fixed Celestial Pillars being immortal in multiplayer

Bosses[edit | edit source]

  • Map Icon Brain of Cthulhu.pngBrain of Cthulhu
    • Creepers shoot faster when fewer are alive
    • Reduced minimum teleport distance (can now teleport closer)
  • Map Icon Queen Bee.pngQueen Bee
    • Boss regeneration is disabled while Royal Subjects are alive
    • Removed damage reduction while Royal Subjects are alive
    • Gains a new bee spraying attack below 50%
    • Changed palette
    • Drops 50% less money
  • Map Icon Wall of Flesh.pngWall of Flesh
    • Removed health boost for The Hungry
    • Flying Hungry ignore blocks
  • Map Icon Spazmatism (first form).png Map Icon Retinazer (first form).pngThe Twins
    • Removed accidental Jester Arrow immunity
  • Map Icon The Destroyer.pngThe Destroyer
    • Reduced velocity of Dark Stars
    • Body now shoots Dark Stars in V-spread
    • Has a new spin attack in phase 2
  • Map Icon Skeletron Prime.pngSkeletron Prime
    • All limbs will despawn with Prime in phase 2
    • Blender limbs can reach out further to smack you if you escape the circle
    • Blender limbs have a minimum range
    • Swipe arms flash before attacking
    • Removed accidental Jester Arrow immunity
  • Map Icon Plantera (first form).pngPlantera
    • Drops 100-200 Chlorophyte Ore when defeated
    • Nerfed Plantera's Tentacle health to 30
    • Plantera no longer speeds up in phase 2 against envenomed players
  • Map Icon Golem.pngGolem
    • Low Ground actuates platforms instead of breaking
    • Low Ground affects Planter Boxes
    • Fixed Golem Head getting stuck in walls after deathray
    • Adjusted Golem Head targeting and speed for deathray
    • Increased max speed of fists
  • Map Icon Lunatic Cultist.pngLunatic Cultist
    • Replaced Phantasmal Eye support attack with Flow Invader shots
    • Only throws pillars when below 50% life
  • Map Icon Moon Lord.pngMoon Lord
    • No longer causes increased pillar enemy spawn rates
    • Replaced fireball invulnerability indicator with a ring of celestial fragments
    • Reduced Moon Leech Clot health boost to x3
    • Moon Leech Clot is protected by Nullification Curse
    • Reduced potential for True Eye desync
    • Fixed Nullification Curse debuff not appearing in phase 2 despite effect remaining
    • Core has zero damage reduction and zero defense
    • Additional pillar-based attacks only occur below 66% life
    • Adjusted socket deathray delays
    • Arena disappears earlier on defeat
    • Increased the amount of Lunar Crystals he drops
    • Drops money when defeated
  • Map Icon Duke Fishron.pngDuke Fishron EX
    • Reduced phase 3 healing to 50%
    • Drops more Mutant Scales and Abominationn Voodoo Dolls on defeat
  • Map Icon Mutant (boss) (Fargo's Mod).pngMutant (boss)
    • Will skip directly to phase 2 after phase 1 has been defeated 10 times (resets when Mutant is fully defeated)
    • A laser telegraphs aim prediction attacks
    • Adjusted movement when launching nuke to reduce odds of contact damage
    • Increased the amount of Eternal Energy he drops