Upon spawning, Baby Guardian is passive, immobile and will slowly fade away until it eventually despawns. Dealing damage to it will reset the despawn timer.
Upon reaching 1977 life, it starts spinning like the Dungeon Guardian, attempting to ram the player. Successful contact with the player will inflict heavy damage as well as Marked for Death. When it reaches 50% life, it begins shooting homing skulls at the player which inflict Cursed.
This page was last edited on 1 April 2020, at 03:59.
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