Upon activating Eternity Mode, all vanilla bosses will have new recolored sprites, inspired by existing enemies in Terraria, as well as references to other media. For example, the recolored Queen Bee is a reference to her early concept art sprite, while the recolored Skeletron is a reference to the Lich boss from Enter the Gungeon.
The recolors can be disabled if Eternity Mode is disabled, or the recolor configuration option is set to false.
In addition to modified existing bosses, Eternity Mode drastically increases the power of bosses introduced by Fargo's Souls Mod. Details on the changes for each boss can be seen on their respective pages.
Rains slime balls from the sky directed at the player whenever it lands from a jump
Will jump higher and shoot a spread of spikes if the player is above it
Below half health, causes an even spread spikes to rain that take up a large area
Enrages if the player spends more than 15 seconds completely above it and starts to constantly spray spikes and slime balls at the player. King Slime will un-enrage once the player returns to its elevation
May spawn on the surface during Slime Rain after Eater of Worlds/Brain of Cthulhu is defeated
May spawn on the surface during the day in hardmode and has an increased spawn rate during Slime Rain
Immune to debuffs and illusions appear on the minimap
Periodically inflicts Confused and shoots accelerating laser bursts in phase 2
Summons a shadow clone to also attack the player in phase 2
Spams harmless, purely visual illusions around the screen in phase 2
Creepers have 250 life, shoot ichor shots, and inflict Poisoned, Darkness, Bleeding, Slow, Weak, and Broken Armor.
The ichor shots from the creepers have unique behavior compared to normal ichor streams; they accelerate, slightly home, deaccelerate, and repeat. As more creepers die, the ichor shots are shot more rapidly.
May spawn in the Crimson after Skeletron is defeated
At 66% HP, spawns a Royal Subject - a smaller Queen Bee with lower max life that only dashes
While Royal Subjects are alive, no longer dashes doesn't spawn bees and has 50% damage reduction
Under 50% HP, stops shooting rings of stingers, throws hives that burst into bees and hornets (throws them faster if no Royal Subjects are alive), and gains the ability to spray homing bees that force you to stay either above or below her
Lasers are fired more accurately at the player and speed changes with the distance from segments
Body segments with dim lights shoot spreads of Dark Stars that have similar behavior to the Ichor shots in the Eternity Mode Brain of Cthulhu fight. The rate of fire increases as life decreases
Enters phase 2 at 75% life, gaining the ability to fly, coil, and increased speed as life decreases
While coiling, it fires inward accelerating lasers and occasionally 3 Dark Stars. It also takes 1 damage from all sources. The amount of lasers in coil increases as life decreases, and the time between each Dark Star shot in coil decreases as well
At 10% life, performs a coil that never ends while firing an extremely rapid stream of homing Dark Stars. It starts at 100% damage reduction, which decays over time to 50% as the attack continues
Probes have 450 life, circle and don't attempt to damage the player, and never drop hearts
Shoots a slow-moving ring of fireballs instead of fast homing ones. No Solar Fragment support in phase 2
Lightning orb support is vortex portals that hover above the player and rain down bolts
Ice Mist support is an extremely fast burst of Frost Waves on both sides of the player
Ritual also summons a Celestial Pillar that Lunatic Cultist slam dunks on the player. The pillar is selected based on how much damage he has taken from each class throughout the fight. On hit, the pillar inflicts Stunned, Marked for Death, launches the player back even if they have knockback immunity, and applies the debuff that seals its corresponding damage type. The pillar explodes into Celestial Fragments that inflict the class-sealing debuff (Atrophied, Jammed, Reverse Mana Flow, or Antisocial) and Hexed. More celestial fragments are spawned if the wrong cultist is chosen in the ritual
Passively inflicts Nullification Curse, granting him immunity to all attacks that do not belong to a specific damage type. This weakness changes periodically and is indicated by rings of fragments of their respective class that count down
Produces an arena of Phantasmal Eyes that prevents escape
This page was last edited on 16 January 2021, at 22:51.
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