Skeletron (Eternity Mode)

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Soul of the Siblings (Fargo's Mod).png
Embrace eternity...
Eternity Mode-Only Content: This information applies only to Eternity Mode and Eternity Mode worlds.
Skeletron (Eternity Mode)Skeletron Head
Skeletron Head (Fargo's Mod).png
Statistics
TypeBoss
AI TypeSkeletron AI
Damage70 contact, Skeletron Guardian
62 bone
56 Baby Guardian
1000 during the day
Max Life8800
Defense10+25 per hand alive
0+25 per hand alive while spinning
9999 during the day
KB Resist100%
Immune toConfusedPoisonedOn Fire!Cursed InfernoVenomShadowflameDaybrokenCelledPenetrated
Drops
Map Icon Skeletron (Fargo's Mod).png
Map Icon
Skeletron (Eternity Mode)Skeletron Hand
Skeletron Hand (Fargo's Mod).png
Statistics
TypeBoss Part
AI TypeSkeletron Hand AI
Damage44
Max Life1560
Defense14
KB Resist100%
Immune toConfusedPoisoned

The master of the dungeon can revive itself with a sliver of life for a last stand. Be ready to run for it when you make the killing blow.

Fargo's Mod/DevianttDeviantt

For the vanilla page, see Skeletron.

Eternity Mode Skeletron is a pre-Hardmode boss. It is a more powerful version of Skeletron with more attacks and new behavior.

Behavior[edit | edit source]

Skeletron has two main attack modes that alter its attacks and behavior throughout both of its phases: idle and spinning. It indicates that it's about to spin by spawning a red, spinning reticle on the player. When Skeletron begins a spin, it also spawns diagonal walls of Skeletron Head.pngSkeletron Guardians. While spinning, it sprays rings of Bones with increasing speed as its life decreases.

Phase 1[edit | edit source]

Skeletron spawns with two hands that try to constantly ram the player. Under 50% health, these hands can spawn rings of Bone.pngBones that are heavily affected by gravity and homing Cursed Skull.pngCursed Skulls. When one of its hands is defeated, it'll start firing several homing Cursed Skulls at the player.

Under 75% health, Skeletron will enter phase 2.

Phase 2[edit | edit source]

Skeletron keeps all of its attacks from the previous phase and adds an attack for each state. While not spinning, Skeletron will fire wide V spreads of slowly accelerating Baby Skeletron Head.pngBaby Guardians. There will always be a large empty space for the player to go through. This space occurs where the player originally was when Skeletron preformed the attack. While spinning, it'll spawn several Baby Guardians behind it, which then quickly home onto the player.

When Skeletron reaches 0 health, it'll enter a brief Dungeon Guardian state. During this, it will regain 50 health and 9999 defense, and it loses all other attacks except the Bone ring spam. It will start spinning as it slowly accelerates until reaching full speed. After this state is over, Skeletron will be defeated.

Debuffs[edit | edit source]

Source Debuffs
Map Icon Skeletron (Fargo's Mod).pngSkeletron
Baby Skeletron Head.pngBaby Guardians
Fargo's Mod/DefenselessDefenseless
Fargo's Mod/LethargicLethargic
Skeletron Hand (Fargo's Mod).pngSkeletron Hand Fargo's Mod/LethargicLethargic
DazedDazed
Cursed Skull.pngCursed Skull CursedCursed
Skeletron Head.pngSkeletron Guardian DarknessDarkness
ShadowflameShadowflame
BlackoutBlackout
Fargo's Mod/DefenselessDefenseless
Fargo's Mod/LethargicLethargic

Notes[edit | edit source]

Trivia[edit | edit source]

  • If the Eternity Mode Recolors option is turned on in the Mod Configurations menu, it resembles the Lich boss, specifically his second phase, from Enter the Gungeon.
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