Rotting Carrier

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Rotting Carrier
Rotting Carrier (Inlustris Mod).png
Statistics
TypeBoss
EnvironmentSurface
AI TypeRotting Carrier AI
Damage32 / 64
Max Life1500 / 1875
Defense2
KB Resist100%
Inflicts debuffPoisoned.pngPoisoned 100% chance
Debuff duration3 seconds
Drops
Coins60 Copper Coin
RottingCarrier Head Boss (Inlustris Mod).png
Map Icon

"Rotting Carrier has awoken!"

Rotting Carrier is a Pre-Hardmode boss added by Inlustris Mod who can be fought during nighttime using a Rancid Organ.

Spawn[edit | edit source]

Rotting Carrier can be spawned by using a Rancid Organ at Night. When spawned, the message "Rotting Carrier has awoken!" will signal its arrival.

Stats[edit | edit source]

  • A direct hit by the Rotting Carrier will inflict Poison for 3 seconds (Only on Reverie Mode).
  • A hit from the Poison Spikes will inflict Poison for 5 / 10 seconds.

Behaviour[edit | edit source]

The Rotting Carrier will attempt to float directly above the player, and will do this for most of the battle.

Every 100 / 50 ticks, the Rotting Carrier will fire a volley of poisonous spikes in the cardinal directions, and it will always do this, even when charging at the player.

Around every 8 seconds, the Rotting Carrier will prepare a homing charge, and rush at the player one second later. After the charge is complete, it will leave behind a Green / Red / Yellow Slime and resume floating above the player.

Like most nighttime bosses, the Rotting Carrier will flee at sunrise if it is not defeated.

Reverie Mode[edit | edit source]

  • It will fire in all diagonal directions along with the cardinal directions
  • For the homing charge, it will not wait and instead immediately begins rushing the player