Auto Use [ | ]
If true, an item will be repeatedly used when the mouse is held down.
Consumable[ | ]
If true, the item will be consumed upon use.
Even if this property being false, a mana flower will still consume any item that heals mana.
Potion Sickness [ | ]
If true, potion sickness will be inflicted when the item is used.
Damage Type [ | ]
The type of damage that the item will inflict.
Accessory [ | ]
If true, the item can be equipped as an accessory.
Damage [ | ]
Damage inflicted by the item.
Crit Chance [ | ]
Critical Strike Chance of an item.
Almost everything has a base critical strike chance chance.
This property is affected by Limited setting.
Knockback [ | ]
Amount of knockback inflicted by the item.
Negative knockback doesn’t do anything.
Projectile Shot [ | ]
The ID of the projectile that the item will shoot.
The vanilla(1.3.5.3) projectile count is 713.
Shoot Speed [ | ]
Gets/Modifies the Shoot Speed of an item.
If a projectile goes fast enough, it may phase through blocks.
An ice rod with a shoot speed of 0 instantly places an ice block no matter the distance.
Place Tile [ | ]
The ID of the tile that the item will place.
A tile can’t be placed if the item can shoot projectiles.
The vanilla(1.3.5.3) tile count is 469.
The tModLoader(v0.11.6.2) tile count without any mods loaded is 471.
Added Range [ | ]
Additional range the item will grant or take.
This can be seen in Copper Tools(-3 Range), Luminite Tools(+4 Range) or The Grand Design(+20 Range).
This property is affected by Limited setting.
Buff [ | ]
The ID and duration of the buffs inflicted when the item is used.
A buff won't be inflicted while a tile is being placed.
HP Healed [ | ]
Amount of HP granted when item is used.
This property is affected by Limited setting.
Mana Healed [ | ]
Amount of Mana granted when the item is used.
This property is affected by Limited setting.
Axe Power [ | ]
Axe Power of the item.
The final Axe Power is multiplied by 5.
This property is affected by Limited setting.
Pickaxe Power [ | ]
Pickaxe Power of the item.
This property is affected by Limited setting.
Hammer Power [ | ]
Hammer Power of the item.
This property is affected by Limited setting.
Amount [ | ]
Amount of the item.
Max Stack [ | ]
Defines how much an item can stack.
Animation Duration [ | ]
Duration of the item use animation.
Use Duration [ | ]
Duration of the item being used.
Defense [ | ]
Amount of Defense the item will grant when worn.
Fishing Power [ | ]
Fishing Pole Power of the item.
Item Scale [ | ]
The scale of the item.
By default, the scale is 1.
Use Style [ | ]
If Swing is selected, the item will be swung like a Broadsword.
If Drink is selected, the item will be drank like a Potion.
if Stab is selected, the item will stab like a Shortsword.
If Above Head is selected, the item will be held above the head like a Life Crystal or a Mana Crystal.
If Held is selected, the item will be held like Staff, eg. Amethyst Staff, Poison Staff.