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UI ItemModifierButton(Item Modifier)Item Properties

Auto Use UI AutoReuse(Item Modifier)[ | ]

If true, an item will be repeatedly used when the mouse is held down.

ConsumableUI Consumable(Item Modifier)[ | ]

If true, the item will be consumed upon use.

Even if this property being false, a mana flower will still consume any item that heals mana.

Potion Sickness Potion Sickness[ | ]

If true, potion sickness will be inflicted when the item is used.

Damage Type Avenger Emblem[ | ]

The type of damage that the item will inflict.

Accessory Frostspark Boots[ | ]

If true, the item can be equipped as an accessory.

Damage Copper Shortsword[ | ]

Damage inflicted by the item.

Crit Chance UI CritChance(Item Modifier)[ | ]

Critical Strike Chance of an item.

Almost everything has a base critical strike chance chance.

This property is affected by Limited setting.

Knockback UI Knockback(Item Modifier)[ | ]

Amount of knockback inflicted by the item.

Negative knockback doesn’t do anything.

Projectile Shot Musket Ball[ | ]

The ID of the projectile that the item will shoot.

The vanilla(1.3.5.3) projectile count is 713.

Shoot Speed UI ProjectileSpeed(Item Modifier)[ | ]

Gets/Modifies the Shoot Speed of an item.

If a projectile goes fast enough, it may phase through blocks.

An ice rod with a shoot speed of 0 instantly places an ice block no matter the distance.

Place Tile Dirt Block[ | ]

The ID of the tile that the item will place.

A tile can’t be placed if the item can shoot projectiles.

The vanilla(1.3.5.3) tile count is 469.

The tModLoader(v0.11.6.2) tile count without any mods loaded is 471.

Added Range Extendo Grip[ | ]

Additional range the item will grant or take.

This can be seen in Copper Tools(-3 Range), Luminite Tools(+4 Range) or The Grand Design(+20 Range).

This property is affected by Limited setting.

Buff Well Fed[ | ]

The ID and duration of the buffs inflicted when the item is used.

A buff won't be inflicted while a tile is being placed.

HP Healed UI HealHP(Item Modifier)[ | ]

Amount of HP granted when item is used.

This property is affected by Limited setting.

Mana Healed UI HealMP(Item Modifier)[ | ]

Amount of Mana granted when the item is used.

This property is affected by Limited setting.

Axe Power Iron Axe[ | ]

Axe Power of the item.

The final Axe Power is multiplied by 5.

This property is affected by Limited setting.

Pickaxe Power Iron Pickaxe[ | ]

Pickaxe Power of the item.

This property is affected by Limited setting.

Hammer Power Iron Hammer[ | ]

Hammer Power of the item.

This property is affected by Limited setting.

Amount UI Stack(Item Modifier)[ | ]

Amount of the item.

Max Stack UI MaxStack(Item Modifier)[ | ]

Defines how much an item can stack.

Animation Duration UI UseAnimation(Item Modifier)[ | ]

Duration of the item use animation.

Use Duration Stopwatch[ | ]

Duration of the item being used.

Defense UI Defense(Item Modifier)[ | ]

Amount of Defense the item will grant when worn.

Fishing Power Bobber (Fiberglass)[ | ]

Fishing Pole Power of the item.

Item Scale UI Scale(Item Modifier)[ | ]

The scale of the item.

By default, the scale is 1.

Use Style UI UseStyle(Item Modifier)[ | ]

If Swing is selected, the item will be swung like a Broadsword.

If Drink is selected, the item will be drank like a Potion.

if Stab is selected, the item will stab like a Shortsword.

If Above Head is selected, the item will be held above the head like a Life Crystal or a Mana Crystal.

If Held is selected, the item will be held like Staff, eg. Amethyst Staff, Poison Staff.

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