Music

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Jetshift Mod adds new music tracks to the game. Almost every track in the OST has been composed by Shadow Figure, while a few were made with help by Universe, charliedebnam, musicman/forty big legs and SpicySpaceSnake. There are currently 26 tracks in the OST, as some are currently under development. Currently, the mod doesn't have any music boxes, meaning the entire OST can only be heard in the official SoundCloud playlist.

Soundtrack[edit | edit source]

Pre-Hardmode[edit | edit source]

March of Crystuligur

An ambient orchestral theme that plays while the player is in the Crystulica Cavity.

Serpentine Scourge

A theme alternating from a subdued, jungly style to heavy synth-metal that plays during the battle with Serperannus. It was composed by musicman.

Death Bell Toll

A dark orchestral theme that plays during the battle with Torva-mes.

Korupted Lend

A synth-based orchestral theme that plays during the battle with Viyilblud. This theme contains static sound effects as well as Giygas breath sounds from the Earthbound soundfont.

Haunted Depths

An upbeat arpeggio-based theme that plays during the battle with The Possessor. Unlike the other themes, this theme was made entirely with arpeggio loops.

Hardmode[edit | edit source]

Fall of the Wall

A celebratory orchestral theme followed by feelings of danger. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Wall of Flesh for the first time.

The Depths of Hell

A gritty orchestral theme that plays during the battle with Murus.

Unheavenly Sight

An upbeat synth-based orchestral theme featuring chiptune leads that plays during the battle with Arlenon.

Dime Dropped

A rock-orchestral theme that plays during the battle with Athazel.

Static Shift

An orchestral theme accompanied with chiptune leads that plays during the battle with Shift, Defender of Space.

Unknown Depths

A dark orchestral theme with chiptune leads that plays when the player is in the Sunken Isles.

Bloody Suction

A dark and sinister orchestral theme that plays during the battle with Polypus, The Great Oceanic Beast.

Post-Moon Lord[edit | edit source]

It Came From The Sky

An ethereal theme that plays when the player is near the Mysterious Meteor. The version of this theme in-game is edited slightly.

Wall of the Deities

A dark, spine-chilling theme accompanied with feelings of dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Moon Lord for the first time, when The Great Darkness starts to spread.

ruin

A spooky orchestral theme that plays while the player is in the Fortitudo Dei. It was composed by SpicySpaceSnake

despair

A spooky, ambient-orchestral theme that plays while the player is in the Deep Fortitudo Dei, composed by SpicySpaceSnake.

darkness

A spooky, higher-energy orchestral theme that plays while the player is in the Fortitudo Dei at night, composed by SpicySpaceSnake rather than Shadow Figure.

Mors Sanitas Est

An experimental, terrifying theme that plays in all three battles with The Annihilation.

Frostbite Frenzy

A rock-orchestral theme that plays during the battle with Frezyn, The Ancient Ice Dragon.

Sight Not Worth Seeing

A chiptune-based orchestral theme that plays during the battle with Oculus. This is the one of the most unique tracks in the OST, made in a way to try and replicate the style used to make the default Terraria tracks.

Portal To Oblivion

A dark orchestral theme that plays during the battle with Mortalos.

Constant Shift

A chiptune, rock and dark orchestral theme that will play during the battle with Ascesa Shift.

Death of the Multiverse

An uplifting climactic orchestral theme that will play during the battle with Crystal Conflict. This was made with help from charliedebnam, one of the former composers of the mod.

Deities of the Cosmos

A drafty orchestral theme accompanied with feelings of accomplishment, followed by dread. This theme is not meant to be heard in-game, but supposed to be listened to after defeating Crystal Conflict for the first time.

Interstellar Impotence

A dark and uplifting orchestral theme that will play during the battle with Daeitus, part of the Cosmic Duo. It was composed with some contributions from former composer charliedebnam.

Unused[edit | edit source]

Cosmos of The End

A celebratory orchestral theme. The intentional use of this track is currently unknown, but it is most likely going to be used for when the player has defeated the Cosmic Duo.

A Memory To Last

A relaxing ethereal theme. Currently, this has no intentional use, but is supposedly used for a new zone called The Whitespace.