Gilgamesh and Enkidu

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Gilgamesh (Joostmod).png
Damage140 / 196 (Melee)
100-120 / 200-240 (Naginata)
80 / 160 (Tomahawk)
Max Life280000 / 350000
KB Resist100%
Immune toConfused.png
Enkidu (Joostmod).png
TypeBoss Phase
Damage150 / 210 (Melee)
100 / 200 (Windstorm)
Max Life280000 / 350000
KB Resist100%
Immune toIchor (debuff).png


Gilgamesh and Enkidu are Post-SA-X bosses. They are summoned by using an Excalipoor anywhere. The boss fight consists of two phases.

Behavior[edit | edit source]

Phase 1

Gilgamesh is accompanied by his sidekick Enkidu to pursue the player.

Gilgamesh moves and leaps through tiles to pursue the player. He dashes forward & thrusts a naginata attempting to poke the player or will simply use it when the player is within melee range, he may also throw 2 tomahawks at the player.

Enkidu flies erratically through tiles casting a spread of wind storms that travel diagonally towards the player and can cast a cascade of wind storms above the player that travel downward.

When Gilgamesh's health drops to zero, he transforms into his second phase.

Phase 2

Gilgamesh (Morphed)
Gilgamesh (Morphed) (Joostmod).png
TypeBoss Phase
Damage140 / 196 (Melee)
100/ 200 (Naginata)
90/ 180 (Flail)
90 / 180 (Axe)
70 / 140 (Kunai)
80 / 160 (Gunblade)
100 / 200 (Buster Sword Beam)
150/ 300 (Finishing Touch)
300 / 600 (Bitter End)
300 / 600 (Ultimate Illusion)
200/ 400 (Masamune)
15 (A Thousand Swords)
300 / 600 (Gilgamesh's Wrath)
150/ 300 (Lightning)
2/ 4 (Excalipoor)
Max Life400000/ 500000
KB Resist100%
Inflicts debuffBroken Armor.pngBroken Armor
Debuff duration10 seconds (Flail)
20 seconds
Debuff tooltipDefense cut in half.
Immune toConfused.png

Gilgamesh transforms and gains many more attacks.

As Gilgamesh's health lowers he will start incorporating other attacks into his attack pattern

  • Throws an axe linked to a chain that returns when it hits a tile or when it reaches its max distance. The axe is affected by gravity. (always)
  • Spins a flail around him when the player is within melee range. (always)
  • Thrusts a naginata when in melee range of the player. (always)
  • Throws three kunai that are affected by gravity at the player. (always)
  • Swings the masamune charging forward doing so. (75% health) At 25% health he will swing Masamune twice in succession.
  • Summons a portal behind him initiating a thousand swords. While active the portal faces the player & summons swords which ignore I-frames & defense. (70% health)
  • Freezes in place and draws the Buster Sword, shortly after he will swing the sword upward flinging a fast projectile at the player. (50% health) At 30% health he will instead draw Buster Sword & leap while swinging it.
  • Aims the gunblade at the player & fires a high speed projectile. (65% health)
  • Swings Excalipoor flinging a small projectile dealing pitiful damage. (90% health)
  • Summons an ultimate illusion rift which collapses into a small dot before bursting sending 36 projectiles outward. (30% health)
  • Holds up masamune and charges a large sphere of lightning which he will fling at the player when fully charged. (25% health)
  • At 30% health Gilgamesh will start holding up his shield, though this appears to have no affect against the player's attacks & is purely visual.

Quotes[edit | edit source]

Aftermath[edit | edit source]

Trivia[edit | edit source]

  • Gilgamesh and his sidekick, Enkidu, are recurring characters in the Final Fantasy series. Their battle music in the Joostmod comes from Final Fantasy XII: The Zodiac Age.
  • Gilgamesh and Enkidu are from the myth of Uruk in Mesopotamia.
  • The bosses' sprites are based on their in-battle appearance from Final Fantasy V.

History[edit | edit source]

  • 0.8: Encounter reworked.
  • Both bosses now drop many hearts on death.
  • 0.6: Introduced.