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{{mod sub-page}}<!--DO NOT REMOVE THIS LINE! It is required for Mod sub-pages to work properly.--> {{stub}} {{dablink|For an extensive guide on the Shaman class, see {{+|Guide:Shaman}}.}} The '''Shaman''' is a new class added in the [[Orchid Mod]]. The Shaman class' weapons, {{+|armor}}, and {{+|accessories}} revolve around actively switching between elements to balance out various meters, while augmenting and empowering other shamanic weapons in turn. The class inflicts '''shamanic''' damage. The class is highly developed within the bounds of a vanilla Terraria playthrough, with content available throughout the journey. This includes ? armor sets and ? individual armor pieces, ? accessories, ? buffs, and ? items. == Mechanics == === Shamanic Damage === The Shaman's weapons hit with a specific damage type called '''shamanic damage'''. Accessories and armor can be used to augment shamanic damage output, and generic 'damage' buffs still increase the Shaman's damage. === Elements === Each shamanic weapon is associated with a specific '''element''': '''[[File:Shaman Element Fire (Orchid Mod).png|link=]] Fire''', '''[[File:Shaman Element Water (Orchid Mod).png|link=]] Water''', '''[[File:Shaman Element Air (Orchid Mod).png|link=]] Air''', '''[[File:Shaman Element Earth (Orchid Mod).png|link=]] Earth''', and '''[[File:Shaman Element Spirit (Orchid Mod).png|link=]] Spirit'''. Each element has its own '''exhaustion''' meter and '''duration''' meter. The exhaustion meter indicates how much weapons of a specific element can be used at full power, while duration indicates the number of active elements empowering the effects of various Shaman items. Both can be affected by various equipment. ==== Exhaustion ==== When a shamanic weapon is used, part of its corresponding element's '''exhaustion''' meter will be consumed, with the amount consumed referred to as '''energy'''. Should an element's exhaustion meter be fully depleted, all weapons of that element's type will only deal 50% of its normal damage. Exhaustion meters regenerate over time, with the rate increasing as the player uses shamanic weapons of differing elements. In addition to the last-used element's exhaustion meter appearing underneath the player, all exhaustion meters can be seen on the bottom-right corner of the screen as colored meters. ==== Duration ==== Upon damaging a non-[[Target Dummy]] enemy with a shamanic weapon, part of its corresponding element's '''duration''' meter will be fully filled, with the total duration length increasing based on how long the target has gone since taking damage from a shamanic weapon. Various Shaman equipment will have their effects augmented or empowered based on the number of active elements the player has at once. For example, the {{+|Bulb Scepter}} fires additional projectiles based on how many active elements the player has. In addition to all active elements' durations appearing as fading icons underneath the player, each element's duration can be seen on the bottom-right corner of the screen as red meters below their exhaustion meters. === Catalysts === '''Catalysts''' are visual indicators of where the attacks of a shamanic weapon will be fired from. They position themselves a certain distance and direction from the player, based on the direction of the cursor. Catalysts additionally do not travel instantaneously. === Orbs === '''Orbs''' are a mechanic utilized by certain shamanic weapons. Orbs are gained upon successfully striking [[enemies]] with the weapon, sometimes with added criteria, and linger above or around the player. After the player obtains a given maximum number of orbs, the next hit against enemies will cause the orbs to be consumed for a special effect, such as granting a buff, or restoring [[health]]. These weapons are affected by the {{+|Treasured Baubles}} and {{+|Hallowed Baubles}} accessories, causing every cycle completed to grant the player a free orb (or initial progress on single-orb weapons) on the following cycle. {{:Orchid Mod/Shaman/Orb Weapons}} == Accessories == {{collapse top}} {{:Orchid Mod/Shamanic Accessories}} {{collapse bottom}} == Armor == {{collapse top}} {{:Orchid Mod/Shamanic Armor}} {{collapse bottom}} == Buffs == {{collapse top}} {{:Orchid Mod/Shamanic Buffs}} {{collapse bottom}} == Debuffs == {{collapse top}} {{:Orchid Mod/Shamanic Debuffs}} {{collapse bottom}} == Items == {{itemlist/options|width=16.5em|css=margin: 3px auto|boxcss=margin: 0.5em auto;|class=terraria}} {{:Orchid Mod/Shamanic Weapons}} === Crafting Materials === {| class="terraria" ! colspan=3 | Item !! Function !! Source |- | {{item|mode=table|#Empty Tiara}} || || Used to craft Gem Circlets. || Crafted with 10 {{item|Iron Bar}} / {{item|Lead Bar}} @ {{item|Iron Anvil}} / {{item|Lead Anvil}} |- | {{item|mode=table|#Harpy Talon}} || || Used to craft {{+|Harpy armor}} and other items. || Dropped by {{item|Harpy|Harpies}} after defeating [[Eye of Cthulhu]] <!-- |- | {{item|mode=table|#Vampiric Membrane}} || {{Orchid Mod/Thorium item}} || Used to craft {{+|Vampire armor}}. || Dropped by {{item|#Viscount|size=80px}} --> |- | {{item|mode=table|#Ritual Scepter}} || || Used to craft early [[Hardmode]] weapons. || Sold by {{item|Witch Doctor}} after defeating [[Wall of Flesh]] |- | {{item|mode=table|#Broken Hero Scepter}} || || Used to craft {{+|True Depths Baton}} and {{+|True Sanctify}} || Dropped by {{item|Mothron|s|size=100px}} |- | {{item|mode=table|#Lihzahrd Silk}} || || Used to craft {{+|Sun Priest armor}} and other items. || Dropped by {{item|Lihzahrd|s}} |- | {{item|mode=table|#Abyss Fragment}} || || Used to craft {{+|Abyssal armor}} and other items. || Dropped by {{item|Lunatic Cultist}} |} {{Orchid Mod/Master Template Content | show-main = yes | show-mechanic = yes }}
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