Biohoppers

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Biohoppers are Hardmode Minibosses that come in three variants for the Corruption, Crimson and Hallow. Each with unique attacks and drops.

Summoning[edit | edit source]

Biohoppers spawn naturally in their respective biomes and cannot be summoned manually.


Types[edit | edit source]

Biohopper
Statistics
TypeMiniboss
AI TypeCorrupt Biohopper AI
Damage80 140
Max Life6000
Defense18
KB Resist100%
Drops
Biohopper
Statistics
TypeMiniboss
AI TypeCrimson Biohopper AI
Damage80 140
Max Life6000
Defense18
KB Resist100%
Drops
Biohopper
Statistics
TypeMiniboss
AI TypeHallow Biohopper AI
Damage80 140
Max Life6000
Defense18
KB Resist100%
Drops

Behaviour[edit | edit source]

Corrupt Biohopper[edit | edit source]

Corrupt Biohoppers will remain passive until attacked, after which they will make large jumps towards the player while shooting Cursed Fireballs at them, occasionally firing a spread of 4 at once. When below 60% health they will begin to fire 8 Fireballs around themselves.

Crimson Biohopper[edit | edit source]

Crimson Biohoppers will remain passive until attacked, after which they will make large jumps towards the player while summoning Fleshslimes and Crimson Pustules.

Hallow Biohopper[edit | edit source]

Hallow Biohoppers will remain passive until attacked, after which they will make large jumps towards the player while firing a spread of 5 Glitter Gels that stick to tiles. Every time they are hit they launch several gravity-affected crystals into the air, when below 40% health they will random launch crystals regardless of being hit or not.

Enemies: Kobblin (Pinkymod).png Pre-Hardmode Enemies • Byg Rokker (Pinkymod).png Hardmode Enemies
Valdaris, the Harpy Aegis (Pinkymod).png Bosses • The Traveller (Pinkymod).png Town NPCs