Radiation is a mechanic in Mod of Redemption that causes players to become irradiated if they linger near radioactive material for lengthy periods of time, inflicting increasingly dangerous debuffs over time until the player dies. The Geiger-Muller accessory can be used to indicate if the player is susceptible to becoming irradiated.
The player's radiation level is a value indicating the intensity of the player's radiation. Different sources causes this level to increase, up to a maximum of 5. The level rising is not guaranteed, and has a chance every ingame frame to increase. The Hazmat Suit and HEV Suit both are capable of preventing low-level and medium-level radiation respectively, but some sources are so intense they can still increase the player's radiation level.
A player who experiences radiation exposure will not suffer from debuffs, instead a hidden timer is started as soon as the player's radiation level is above 1. The timer is set to ~5 minutes and once the timer ends, the Headache debuff appears at random, followed by Fatigue and Nausea. If a Radiation Pill is not used in time, the Hair Loss and Skin Burn will add up, preventing the possibility to cure from the growing radiation poisoning and allowing the Irradiated debuff to occur, ultimately leading to the player's death. There is a chance that the player will cure naturally from radiation poisoning instead of suffering from Fatigue and/or Nausea. The chances depend on the player's radiation level, for instance a player with level 1 radiation will most probably cure naturally from it than one with higher levels, althrough this is not guaranteed to happen.
Sources
Source | Radiation Level | Chance (per frame) | Ignores Hazmat Suit |
Ignores HEV Suit |
Notes | |
---|---|---|---|---|---|---|
Wasteland(While raining) | +1 | 1/80,000 | ✗ | ✗ | Only increases if the player's Radiation Level is 0. | |
Abandoned Lab | +1 | 1/80,000 | ✗ | ✗ | Only increases if the player's Radiation Level is 0. | |
Uranium(Proximity to placed tile) | +1 |
|
✗ | ✗ | Only increases if the player's Radiation Level is < 2. | |
|
✗ | ✗ | ||||
|
✗ | ✗ | ||||
Uranium(While held) | +1 | 1/10,000 | ✓ | ✓ | Only increases if the player's Radiation Level is 0. | |
Plutonium(Proximity to placed tile) | +1 |
|
✗ | ✗ | Only increases if the player's Radiation Level is < 2 (between 30–18 blocks away) / < 3 (otherwise). | |
|
✗ | ✗ | ||||
|
✓ | ✗ | ||||
|
✓ | ✓ | ||||
Plutonium(While held) | +1 | 1/6,000 | ✓ | ✓ | Only increases if the player's Radiation Level is < 3. | |
Corium(Proximity to placed tile) | +1 |
|
✗ | ✗ | ||
|
✗ | ✗ | ||||
|
✓ | ✗ | ||||
+2 |
|
✓ | ✓ | |||
|
✓ | ✓ | ||||
Corium(While held) | +2 | 1/500 | ✓ | ✓ |
Template:Redemption/Game mechanics