Terraria Mods Wiki
Register
Advertisement
Community Noticeboard


Crafts row duplication[]

Can someone explain why, on Magic Storage/Crimtane Storage Upgrade, the crafts row from the "Recipe" section is also displayed in the "Used in" section despite not actually being present in the page's code? What is happening with the templates? --User-100192819 (talk) 21:13, 16 June 2019 (UTC)

Okay, mystery solved, seems to be the reason why empty parameters are required for the crafts top and crafts bottom templates. — Preceding unsigned comment added by User-100192819 (talkcontribs) at 21:19, 16 June 2019 (UTC)

i cant figure out whats causing this[]

so ive been playing modded terraria and ive been encountering a odd event were all water glows spawns critters and gives regen for 5 seconds while submerged simmilarly to honey and a strange calming music will play everywere in the world ive narrowed it down to a few mods though i belive it to be a mod that is not listed here called the raynights mod could someone help me out with figuring this out? Eeveeboi71 (talk) 03:51, 11 December 2019 (UTC)

ok found more info it seems to happen on the surface i was going down to the obsidium biome when it stoped went up it started again it seems to be a thing that just happens on the surface Eeveeboi71 (talk) 03:55, 11 December 2019 (UTC)

Overhaul mod (Gun bug)[]

So i've downloaded the Overhaul mod for about a week now. Everything else in the mod is perfectly fine but the full auto gun mechanics is f*cked. When i fire a gun, for example the S.D.M.G, it freezes my character and i cannot do anything. My keyboard is stuck but the gun is firing nonstop without consuming any ammo. Using the emote mechanic Its also the only way that i was able to get out of the freezing bug. It also fires at an insane fire rate which doubles the S.D.M.G fire rate. Someone else get the same bug? — Preceding unsigned comment added by 42.191.22.88 at 17:10, 23 December 2019 (UTC)

Critical Chance Edit?[]

Is there a format to change it to be added in infoboxes? (Not all of the weapons are 4% it seems). MeowingInsanely (talk) 17:59, 10 February 2020 (UTC)

Yes- the thingimajiggy that i can't be bothered to figure out how to say is | critical = (crit chance)% Lego Bricc (talk) 19:24, 10 February 2020 (UTC)
Works tnx :D MeowingInsanely (talk) 22:25, 10 February 2020 (UTC)

Mod "Pinning"[]

Heya, I've recently (Around a week ago) started work on my mods wiki, and I was wondering where I post the request for it to be posted on the actual Mods drop down on the Wiki Hierachy. The mods homepage is https://terrariamods.gamepedia.com/Insidious

-Thanks

— Preceding unsigned comment added by Atnernt (talkcontribs) at 13:54, 24 April 2020 (UTC)

Hi, great to hear you're working on providing information about the mod! The admin noticeboard would probably be a more suitable place to request this, given that is an admin task, but here is perfectly fine as well. I'm afraid, though, I can't put Insidious into the sidebar yet. While I haven't been active here too much and am not very familiar with the guidelines regarding it, it seems the mods listed in the sidebar have highly comprehensive and high-quality wikis, whereas the Insidious wiki strikes me as rather small still (which is fine, of course, every wiki started with a single page once).
Please, by all means, correct me if I'm wrong and I will happily add the wiki to the sidebar. --Rye Greenwood (talk) 18:55, 17 June 2020 (UTC)

Force of the Apocalypse exclusion[]

Why is force of the apocalypse removed? every time i went to soul of the tyrant it was there, and i saw the one of the items used was removed as well, so what is going on? this is just ridiculous, why would you remove a page of something that is finished??!!! — Preceding unsigned comment added by 71.13.31.17 at 03:19, 25 April 2020 (UTC)

thank you. — Preceding unsigned comment added by 71.13.31.17 at 03:48, 27 April 2020 (UTC)

Hey, it looks like the item got renamed to Fargo's Mod/Force of Annihilation. I have created a redirect for the old name so you can still find it. --Rye Greenwood (talk) 18:55, 17 June 2020 (UTC)

How do I make a Wiki Subsection of my own?[]

Hi, I'm currently working on my own mod titled Dark Space, and my current issue is I do not know how I am supposed to create a Gamepedia wiki for it, I'd like to keep it on here as, making my own separate gamepedia wiki sounds not necessary.

If someone could help me out with this, it would be greatly appreciated.

Thank you.

— Preceding unsigned comment added by Zydasy (talkcontribs) at 13:38, 21 May 2020 (UTC)

Hello, I see you have gotten started with the wiki? I suppose you have already read Terraria Mods Wiki:Adding Mods then. If you still need assistance, please feel free to ask. --Rye Greenwood (talk) 18:55, 17 June 2020 (UTC)

Is it okay to make recipe trees?[]

Recipe Tree- Glacial Cracker (Universe of Swords)

I created this recipe tree for Glacial Cracker in Universe of Swords, is it okay to make these? — Preceding unsigned comment added by Firewatergames (talkcontribs) at 07:58, 12 June 2020 (UTC)

Of course, every piece of information helps! You might want to take a look at Template:Diagram, however; it allows you to make these trees from wikicode, which is easier, more portable, and more maintainable. See Orchid Mod/Terra Scepter/Crafting tree for an exemplary usage. --Rye Greenwood (talk) 18:55, 17 June 2020 (UTC)

Some help cleaning up?[]

The wiki needs a lot of cleanup, including a ton of pages to be moved, files to be uploaded, etc...and while I'd like to do them, that's outside my abilities as an unregistered user. It'd be really helpful if somebody could help with cleaning these things up. --172.58.172.83 11:43, 15 June 2020 (UTC)

Indeed, a lot of cleanup work is needed here. While I'm not able to help out much, since I'm also quite occupied with the vanilla wiki, I want you to know that every cleanup effort is appreciated, no matter how small! --Rye Greenwood (talk) 18:55, 17 June 2020 (UTC)

tModLoader-exclusive items[]

I would like to create pages for tModLoader-exclusive items (e.g. the Dev Sets, the Unloaded Item, etc.), but I would like to know where it should be done. Should it be done in mainspace, or in tModLoader sub-pages? --172.58.4.199 13:01, 18 June 2020 (UTC)

Event mods[]

Are there any good event mods that you can think of I'm kinda new and wanna look into some more events — Preceding unsigned comment added by 71.231.211.22 at 06:09, 23 August 2020 (UTC)

Crashing Issue: Overhaul causes game to run out of memory[]

Above is the crashlog from my game for reference.

I'm playing a series of mods via 64-bit tModLoader, and have found that Terraria Overhaul is causing the game to crash because of a lack of memory. Uninstalling Overhaul and playing without yields no such crashes, and I have tested enough to isolate Overhaul as the cause of the issue. I really love using Overhaul, and don't want to play without, but do not know how to fix the issue. Any advice?

— Preceding unsigned comment added by 217.138.213.174 at 04:44, 5 September 2020 (UTC)

Client Crash on Crystal Bag Opening[]

There seem to be multiple items from this bag that are causing client crashes on upon opening. — Preceding unsigned comment added by 172.101.250.216 at 20:23, 15 October 2020 (UTC)

Pets not working[]

Some of the pets dont work such as the elemental pets and the mini elemental heart, but others like the geminga do. — Preceding unsigned comment added by 92.9.6.31 at 21:26, 9 February 2021 (UTC)

Projectile Bug[]

When the Fargo's Soul Mod DLC is enabled alongside this modlist: Thorium Mod/Shop Extender/Reforge Armor/Omni Swing/TownNpcSpawnDolls/Mask Shop/Health and Mana From Bosses/Recipe Browser/Fargo's Mutant Mod/Joost Mod/Thorium + Calamity Convergence Mod/ Loot Bags/No More Tombs/Max Stack Plus Extra/Wing Slot/AlchemistNPC/Yet Another Boss Healthbar/Fargo's Soul Mod/Vein Miner/Magic Storage/Calamity Mod Music/Boss Checklist/Calamity Mod(No Music Projectiles that cause an effect upon collision with an enemy (such as exploding piercing, or splitting) simply disappear and deal their base value in damage. Colliding with a block seems to be unaffected, and the projectile will act as intended. I first noticed this when using the legendary flask from joostmod, but it also affects the brackish flask from calamity and the sword projectiles from the loot bags mod swords. I have not tested it with other weapons, but I know that friends of mine who are using the exact same modlist have reported the exact same bug. Disabling Fargo's Soul Mod DLC in the Modlist fixes the issue, which is the only reason that I think it is caused by that mod. — Preceding unsigned comment added by Strider7000 (talkcontribs) at 09:07, 25 February 2021 (UTC)

Width & Max-Width css not working on template[]

On the vanilla wiki, when you expand your browser beyond the width of a 1080p screen, the navigational templates stay at a max width of 1800px (seen here tgc:Template:Copper)

When trying to replicate this, it will work in the preview but not when the page is saved (seen here Template:Exxo Avalon/Bronze), it seems like it's being overwritten by another element's css.

Would like some help to get it working. Terra Penguin (talk) 20:02, 3 May 2021 (UTC)

Got it working myself using flexboxes, so no help is needed here anymore. Terra Penguin (talk) 09:47, 20 April 2022 (UTC)

Porting of {{Chance}} template from vanilla wiki[]

{{Chance}} would be a helpful template to keep the % chances on pages rounded consistently (they're kinda all over the place on the exxo avalon pages) and for keeping things easier to update without user errors. The output text on the template uses the {{Localization}} (l10n) template though, which doesn't exist on the mods wiki, and I don't know how it would be changed to work without it. Is anyone available to do the work porting it? Terra Penguin (talk) 02:26, 20 April 2022 (UTC)

Sure, here you go: Template:Chance. --Rye Greenwood (talk) 13:20, 27 April 2022 (UTC)

Main Mod Wiki Page appearance[]

Hi. I am working on a mod called Adventurer's Dream and I have created it as User.168.212.252.46/Adventurer's Dream, as it is not released and a WIP. I want the main page to look like the others, but I cannot figure it out. Could you give me the code to make it look like the others?

Thanks, and have a great day. 73.109.88.135 aka PsyTaranza79 on May 7, 2022 at 21:56 (UTC)

Seems you've managed[1] :D Good luck! If you need some help, you could always check on other mod's wikis for reference/inspiration MeowingInsanely (talk)

Loot Drop and Knockback percents?[]

Where do you guys get the data from? Do you reverse engineer the .tmod? Trying to fill up Fernium Mod, but I don't know where to get the numbers :( MeowingInsanely (talk) 10:04, 14 June 2022 (UTC)

I use a small utility called "tModUnpacker" (direct download link). A .tmod file is essentially nothing more than a bundle of all the files necessary for the mod, and tModUnpacker splits that bundle back into the original files. Those files usually include some metadata, all the images, sounds, etc. The code is sometimes included as well, but sometimes you only get a .dll file. In that case, you'll need a suitable decompiler, such as ILSpy, to access the code. In there you can find e.g. the loot tables; for instance the method GladiatorSlime.NPCLoot() in Fernium.NPCs reveals that the Gladiator Slime drops each part of the Gladiator armor with a 1/30 chance.
If this doesn't work for you or you're stuck, let me know and I can send you the Fernium code (I'm not sure if I'm allowed to post it publicly).
--Rye Greenwood (talk) 22:17, 14 June 2022 (UTC)
Got it to work & can see all the data thank you very much! :D
Though I'm not sure where/how to look at it since I only have tiny coding experience, I think I'll Handle :D
Oh actually how do you calculate knockback like it's a ((ModNPC)this).get_npc().knockBackResist = 0.08f MeowingInsanely (talk)
That's great! I think tModLoader's Example Mod code includes some comments, maybe that can help you a bit (e.g. ExampleItem.cs; make sure the branch is 1.3 and not 1.4, since Fernium is still at 1.3).
The knockBackResist field is the factor applied to the knockback value that is inflicted on the NPC (see Knockback#Formula or Terraria.NPC.StrikeNPC() of the vanilla code). For example, if an NPC has a knockBackResist of 0.08, as you mentioned, and you hit it with a Golem Fist (knockback of 12), then the NPC will take 12 * 0.08 (player weapon knockback * NPC knockBackResist) = 0.96 knockback. (So almost no knockback at all. A knockBackResist field of 0 means that the NPC is entirely immune to knockback.)
The "KB Resist" info displayed on the wiki is 1 minus knockBackResist. For your example, it would be 1 - 0.08 = 0.92 = 92%. Another example: The Snow Flinx has a knockBackResist of 1.1, as seen in Terraria.NPC.SetDefaults() of the vanilla code. Its displayed "KB Resist" on the wiki page is −10%: 1 - 1.1 = -0.1 = -10%.
--Rye Greenwood (talk) 18:05, 15 June 2022 (UTC)

Code for buff list[]

So, I am continuing to work on my mod and it's wiki, and I am making a Javascript page. It is for my page, Adventurer's Dream/Libration. It is a list of buffs that help with this mechanic. It's basically mana for my new class, Caster. How do I make it look official? What I mean is, how do I get it the "code" to make it look like a list of buffs? Thanks, 168.212.252.46 20:08, 14 June 2022 (UTC)

which mod consumes mana for using picks and swords?[]

which mod consumes mana for using picks and swords? — Preceding unsigned comment added by Assinellis (talkcontribs) at 17:53, 29 May 2023 (UTC)

Advertisement