Armor

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Ultraterror adds armors to give bonuses and benefits toward using reaper weapons, and some others.

Armor[edit | edit source]

Armor Sets[edit | edit source]

Pre-Hardmode[edit | edit source]

Set Defense Bonuses/Effects/Notes Cost/Source/Crafted At
Head Chest Legs Total
Komuso armor (Ultraterror).pngKomuso armor 4 4 4 12
  • Baskethelm: 3% increased soul stealing damage, 3% increased soul stealing critical strike chance, 3% increased vampirism charge up rate
  • Loinclothes: 4% increased soul stealing damage, 2% increased soul stealing critical strike chance, 4% increased reaper lifesteal chance
  • Greaves: 2% increased soul stealing damage, 6% increased reaper lifesteal chance, 2% increased vampirism charge up rate
  • Set Bonus: While standing still, your reaper draining chance is increased by 30% and defense by 3.
Azurite armor (Ultraterror).pngAzurite armor 6 7 4 17
  • Helmet: 5% increased soul stealing damage, 3% increased soul stealing critical strike chance, 10% increased reaper lifesteal chance
  • Chestplate: 4% increased soul stealing damage, 5% increased soul stealing critical strike chance, 8% increased vampirism charge up rate
  • Greaves: 4% increased soul stealing damage, 3% increased soul stealing critical strike chance, ability to swim
  • Set Bonus: Pressing the <ArmorAbility> hotkey will unleash an aquatic outburst. This will damage all nearby enemies and lifesteal from them 3 health. This effect has a 45 second cooldown. You can move freely in liquids.
Bounty Hunter armor (Ultraterror).pngBounty Hunter armor 7 7 5 19
  • Hat: 4% increased ranged damage, 4% increased ranged crit chance.
  • Shirt: 4% increased ranged damage, 3% increased ranged crit chance.
  • Pants: 4% increased ranged damage, 2% increased ranged crit chance, increased agility.
  • Set Bonus: Pressing the <ArmorAbility> hotkey gives you the "Bounty Hunter's Mark" buff for 5 seconds. This increases your ranged crit chance by 25%, ranged damage by 50%, and makes all ranged projectiles home, but at the cost of 20 defense. 50 second cooldown.
  • Purchased from the Skeleton Sheriff
Tidal Shell armor (Ultraterror).pngTidal Shell armor 5 8 4 17
  • Headplate: 17% increased damage, defense increased by 4 underwater
  • Breastplate: 10% damage reduction, you will fall faster
  • Legwear: Increased speed while in the air, you are slower when landing
  • Set Bonus: Press the <ArmorAbility> hotkey to jump in the air at fast speeds if you are on the ground, and hit enemies above you. If pressed in the air, you will accelerate downwards, and slam the ground under you if you're close enough. You will still take damage when hitting enemies but it will always be 1. Does 75 damage, and always lands in a critical hit. Damage from this is unaffected by bonuses. Has a 10 second cooldown.
Sanguine armor (Ultraterror).pngSanguine armor 8 10 7 25
  • Visage: 5% increased soul stealing damage, 5% increased soul stealing critical strike chance, 4% increased life stealing chance, night vision
  • Bodyplate: 10% increased soul stealing damage, 6% increased soul stealing critical strike chance, 3% increased life stealing chance, immunity to bleeding
  • Leggings: 4% increased soul stealing damage, 3% increased soul stealing critical strike chance, 6% increased life stealing chance, increased movement speed
  • Set Bonus: Taking hits summons a friendly sangoon that attacks enemies. For each sangoon that is alive, you gain additional life regen, soul stealing damage, and lifesteal chance.

Hardmode[edit | edit source]

Set Defense Bonuses/Effects/Notes Cost/Source/Crafted At
Head Chest Legs Total
Incendiary armor (Ultraterror).pngIncendiary armor 8 13 10 31
  • Visor: Immunity to 'darkness', 6% increased soul stealing damage, 7% increased soul stealing critical strike chance.
  • Bodygear: 6% increased soul stealing damage, 4% increased soul stealing critical strike chance.
  • Greaves: 7% increased movement speed, 5% increased soul stealing damage, 4% increased soul stealing critical strike chance.
  • Set Bonus: Taking damage increases your reaper healing by 1 for 2 seconds. If you take damage again during these 2 seconds, you heal for 1/5 of the damage you took. Immune to damage while under the effects of Vampiric Frenzy.
Tenebris armor (Ultraterror).pngTenebris armor TBA TBA TBA TBA
  • Visor: Reaper buffs
  • Bodygear: Reaper buffs
  • Greaves: Reaper buffs
  • Set Bonus: TBA
Refiner armor (Ultraterror).pngRefiner armor 11 17 8 36
  • Visor: 8% increased ranged damage and critical strike chance
  • Chestplate: 16% increased damage
  • Greaves: 10% increased movement speed
  • Set Bonus: Hold the <ArmorAbility> hotkey to activate refiner stealth. While in refiner stealth, defense and movement speed are halved, but you will always deal critical hits and 100% more damage. Refiner stealth cooldown will always be 4 times the length of its use. If you are glowing blue, you are in cooldown mode, and if you are glowing red, you are in refiner stealth.
Shadow Plasma armor (Ultraterror).pngShadow Plasma armor 8 20 14 42
  • Visor: Immunity to darkness and obstructed, 6% increased soul stealing damage, 7% increased soul stealing critical strike chance
  • Bodygear: Immunity to darkness and obstructed, 7% increased soul stealing damage, 4% increased soul stealing critical strike chance,
  • Greaves: 10% increased movement speed, 6% increased soul stealing damage, 4% increased reaper lifesteal chance
  • Set Bonus: Taking damage increases your reaper healing by 1 for 4 seconds. If you take damage during these 4 seconds, you heal for 1/3 of the damage you took. Immmune to damage during Vampiric Frenzy.
Aquarius armor (Ultraterror).pngAquarius armor TBA TBA TBA TBA
  • Visor: All-round buffs
  • Bodygear: All-round buffs
  • Greaves: All-round buffs
  • Set Bonus: TBA
Antimatter armor (Ultraterror).pngAntimatter armor TBA TBA TBA TBA
  • Visor: Reaper buffs
  • Bodygear: Reaper buffs
  • Greaves: Reaper buffs
  • Set Bonus: TBA