Charged Attack

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Charged Attack is a new way to deal damage with weapons, by holding the weapon to do increased damage and cause special effects, at the cost of Attack Speed.

Only weapons introduced from W1K's Mod Redux have this mechanic.

Usage[edit | edit source]

When holding the weapon you will see flames above the player's character. Those represent the charge amount: usually there are 3 flames that represent the progression, with all 3 flames meaning that it's fully charged. You can release the charge at any time, keeping the damage bonus. Only by releasing at full charge special effects can occur: otherwise, only stat improvement will be kept.

Weapon List[edit | edit source]

The following list are weapons that currently make use of this mechanic:

Image Weapon Damage Use Time Charge Time (in frames) Knockback Rarity Sell
Wooden Slingshot (W1K's Mod Redux) Wooden Slingshot 7
(Ranged)
20
(Very Fast)
80 2
(Very Weak)
Rarity Level: 0 10 Copper Coin
Slimeshot (W1K's Mod Redux) Slimeshot 13
(Ranged)
20
(Very Fast)
60 2
(Very Weak)
Rarity Level: 0 10 Copper Coin
Chick Decapitator (W1K's Mod Redux) Chick Decapitator 18 / 52
(Melee)
40
(Very Slow)
120
(80 if wearing Kut-Ku armor)
4 / 12
(Weak) / (Insane)
Rarity Level: 1 27 Silver Coin
Barbedshot (W1K's Mod Redux) Barbedshot 18
(Ranged)
20
(Very Fast)
60 2
(Very Weak)
Rarity Level: 0 10 Copper Coin
Elemental Piercer (W1K's Mod Redux) Elemental Piercer 32 / 96
(Ranged)
30
(Average)
120 3 / 9
(Very Weak) / (Very Strong)
Rarity Level: 3 1 Gold Coin 20 Silver Coin
Red Wing (W1K's Mod Redux) Red Wing 58 / 174
(Melee)
40
(Very Slow)
120
(80 if wearing Rathalos armor)
6 / 18
(Average) / (Insane)
Rarity Level: 3 5 Gold Coin
Dread (W1K's Mod Redux) Dread 102 / 306
(Ranged)
20
(Average)
60 3 / 9
(Very Weak) / (Very Strong)
Rarity Level: 4 1 Gold Coin 20 Silver Coin
Death's Scythe (W1K's Mod Redux) Death's Scythe 88 / 264
(Melee)
20
(Very Fast)
60 5 / 10
(Average) / (Extremely Strong)
Rarity Level: 6 10 Gold Coin
Shadow Weapon (W1K's Mod Redux) Shadow Weapon 78 / 156
(Magic)
24
(Fast)
80 3 / 9
(Very Weak) / (Very strong)
Rarity Level: 2 5 Gold Coin

Notes[edit | edit source]

  • Slingshots requires to be fully charged to make use of any bonus, which causes players to have a harder time maintaining a constant flow of damage.

History[edit | edit source]